
Christopher Bennison
Creative Director & Producer working across games and immersive media.I'm a Canadian creative director and producer based in Stockholm, with over 20 years of experience in games marketing and production.I spent eight years at EA and DICE, directing and editing trailers, cinematics and documentaries for franchises including Battlefield and Mirror's Edge.I later joined Resolution Games, where I built and led the video and cinematics team, producing content for VR and mixed reality games as part of the studio's extended leadership team.Today, I'm the founder and creative director of DualNorth Studios, working with game developers, publishers, platforms and brands on creative campaigns, trailers and production.Building on my background in games and XR, I'm now developing immersive video and spatial media projects through DualNorth Immersive, exploring new possibilities across entertainment, music, brands and beyond.Originally from British Columbia, I've called Stockholm home since 2005 and work with teams around the world.
Work
Selected work from more than two decades in games and creative production, spanning AAA franchises, XR experiences, cinematic trailers and campaigns.
For more projects and studio work, visit DualNorth Studios.
Contact
I'm always interested in connecting with people working across games, immersive media and creative production.
Whether you're developing a project, exploring a creative collaboration or looking for an experienced creative director or production partner, I'd be happy to connect.
For studio projects, you can also reach me through DualNorth Studios.
behind the scenes
A look behind the work - from documentary filmmaking and live-action shoots to virtual production, XR capture and immersive media.
DISC POWERED BY ASICS
Announce Trailer | Producer | ASICS
ASICS teamed up with Meta to launch DISC, a competitive sport built exclusively for VR. I ran production on the announce trailer for DualNorth - client, casting, budget, schedule - blending live-action performance with in-headset gameplay capture to launch DISC with the weight of a real sport, not a game reveal. Directed and edited by Jeff Boyd.
GAMEROOM
Launch Trailer | Producer | Resolution Games
Resolution Games brought DualNorth on to produce the launch trailer for Game Room on Apple Vision Pro. We had a dev kit for gameplay capture but couldn’t film the headset, so I flew to New York, queued at the Fifth Avenue Apple Store on launch morning and brought one home for the shoot two days later. Directed by Christoffer Glans, the trailer shipped within a week of the platform’s launch.
MIRROR'S EDGE CATALYST
E3 2013 Announce Trailer | Director & Editor | EA DICE
The announcement trailer for Mirror’s Edge Catalyst, unveiled at E3 2013 in Los Angeles. I developed the concept in close collaboration with DICE Audio Director Magnus Walterstad and partnered with the team then at Visual Art in Stockholm, who would later form the core of Goodbye Kansas. I directed the motion capture and edited the final piece.
Cook-Out
Announce Trailer | Producer | Resolution Games
Announce trailer for Cook-Out: A Sandwich Tale, Resolution Games’ co-op VR cooking game. To capture its frantic, playful energy, we brought together three Swedish MasterChef winners for a live-action kitchen showdown. Set to Hank Williams’ “Hey, Good Lookin’,” the pressure quickly gives way to flying ingredients, food-fight chaos and the barely controlled teamwork at the heart of the game.
BATTLEFIELD 3
Launch Trailer | Director & Editor | EA DICE
A narrative-focused launch trailer built around Battlefield 3’s single-player campaign. The game became a defining release for DICE and the franchise, selling five million copies in its first week and becoming EA’s fastest-selling game at the time. I directed and edited the trailer at DICE.
DEMEO
Launch Trailer | Producer | Resolution Games
Launch trailer for Demeo, Resolution Games' co-op VR tabletop RPG. Produced in-house as Head of Video, shot on greenscreen with a motion control camera at Stiller Studios in Stockholm - placing players inside the game world and cutting it together with captured cinematic gameplay. The game went on to become the studio's flagship franchise, later expanding to PSVR2, Vision Pro, and a Dungeons & Dragons crossover.
TMNT: Empire City
Launch Trailer | Executive Producer | Cortopia
Launch trailer for Teenage Mutant Ninja Turtles: Empire City, Cortopia Studios’ co-op action game and the first TMNT title created for VR. The film follows the four brothers from the sewers to the rooftops of New York, introducing the weapons, movement and teamwork at the heart of the game. I served as Executive Producer, overseeing the production through final delivery.
BLASTON
Launch Trailer | Producer | Resolution Games
Launch trailer for Blaston, Resolution Games' VR dueling shooter. Produced in-house as Head of Video, pulling in the DualNorth core team - shot on greenscreen with VFX compositing to place players inside the game's arena, then cut together with cinematic gameplay capture and mixed reality. One of the studio's breakout titles, later named Best New VR Fitness Game of the Year.
Battlefield Bad Company 2
Gamescom Cinematic Trailer | Director & Editor | EA DICE
Created for Gamescom 2009, this character-led multiplayer trailer introduced Battlefield: Bad Company 2’s squad-based combat through a fully rendered cinematic. I directed the piece and its motion-capture performances, then edited the final trailer at DICE.
Ultimechs
Announce Trailer | Producer | Resolution Games
Announce trailer for Ultimechs, Resolution Games’ futuristic VR sport built around rocket-powered mechs. I produced the trailer at Resolution Games, working with longtime collaborator, director and cinematic specialist Christoffer Glans. The cinematic reveal introduced the arena, the scale of the machines and the game’s sport-of-the-future tone, ahead of the gameplay reveal that followed.
SPATIAL OPS
Launch Trailer | Producer | Resolution Games
Launch trailer for Spatial Ops, Resolution Games' mixed reality FPS that turns any room into a battlefield. I'd worked on the game since early development, so for the trailer I captured much of the MR gameplay myself - shooting straight through Quest passthrough as the real and virtual space merged. Produced alongside the DualNorth team, co-directed with Jeff Boyd.
ANGRY BIRDS VR
Launch Trailer | Director, Editor, Producer | Resolution Games
Launch trailer for Angry Birds VR: Isle of Pigs, Resolution Games’ VR adaptation of the Rovio franchise. After working with the team through development, I directed, edited and produced the launch film. The opening live-action sequence was shot at Stiller Studios using motion control, greenscreen and motion capture—including a tracked 3D-printed slingshot. I also helped specify custom Unity tools for smoother, more cinematic gameplay capture, establishing an approach Resolution used on later projects.



















